Friday, February 25, 2011
2/25/11
Today we learned about deformers, and it was finally along the lines of animatioin. all of the videos all include high amounts of animation, but we haven't used any yet. it takes time to use and get to know the software, but i would like to start doing complex and impressive things
Wednesday, February 23, 2011
2/23/11
Today was pretty straight forward, no boring tutorials from the maya website. The software is finally making more sense. now i can see how pixar and dreamworks can use it all day. it seems like it would take for ever, and we haven't even learned texturing yet which I'm sure isn't too much quicker than modeling.
Thursday, February 17, 2011
2/17/10
Today was completely pointless. But in my spare time i managed to fully furnish my temple and it can now be used as a makeshift meeting room. It would be an interesting place to meet at...
Tuesday, February 15, 2011
Salt shaker done
Unlike the egg, this one was actually straight forward and this one came together real nicely. Today went by actually easily and, like i have been hoping for for a while, we will move on to texturing soon. My only question is which software is used.
Egg + Cup done
the egg didn't turn out as pretty as i would have liked. at first my isoparsms didn't work correctly but eventually my mouth started to work
Friday, February 11, 2011
Wednesday, February 9, 2011
2/9/11
Not much to do today. I finished my curvy thing last period so i decided to just mess around in maya for a while. Hopefully we learn how to work the software like a pro. probably not enough time though.
Monday, February 7, 2011
2/7/11
The curvy thing was pretty easy to complete. It helps being familiar with the software from my house but i didn't know how much maya was capable of. Hopefully we can move on to some cool texturing so we can start making cool 3d objects
Thursday, February 3, 2011
Done
My completed temple. It actually didn't take too long. The only thing that doesn't necessarily fit in would be the lime green pillar on the top
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